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Using “Genius Hour” projects to challenge and motivate students

Posted By Emma Sanderson, 12 January 2021

Emma Sanderson, Head of English at NACE member and Challenge Award-accredited Hartland International School (Dubai), shares advice for successful use of “Genius Hour” project-based learning to challenge and motivate learners, inspired by Google’s “20% time”.

As teachers, our awareness of the importance of challenging questions is always at the forefront of our minds, particularly with our more able learners. However, the onus of asking challenging questions shouldn’t always be placed on the teacher. Cue Genius Hour, an idea inspired by Google’s “20% time”, in which employees are encouraged to spend 20% of their time working on any project of their choosing, on the condition that it ultimately benefits the company in some way, and which is famously credited with giving rise to many of Google’s most successful innovations.

Google’s “20% time” is similar to the use of Genius Hour in our school: encouraging students to take ownership of their learning by using a proportion of curriculum time to focus on topics they are passionate about. By coming up with their own driving question to focus their research, students manage their own learning journey and subsequently become even more engaged with the learning process.

Here are three key steps to use Genius Hour project-based learning effectively:

1) Support students to develop their driving question.

The driving question of the project will become the focus of the students’ research. Whilst students may be tempted to simply find out more information about a topic close to their heart, the key is to construct a question that allows for in-depth research and is also broad enough for students to include their personal opinions. Even our most able learners will need support with this task, and for this, question stems can be incredibly useful:

  • What does _______ reveal about _________?
  • To what extent does…?
  • What motivates_________?
  • How would you develop…?
  • What alternatives are there for…?
  • How can technology be used to…?
  • What assumptions are there about…?
  • What are the [ethical] implications of…?
  • How can we challenge…?
  • What would happen if…?
  • How can we improve…?
  • What might happen if…?

Students might be encouraged to come up with solutions to real-life problems or delve into ideas linked to current affairs that they are intrigued by. Either way, these broad question stems allow for thorough exploration of a topic.

2) Help students develop their research skills.

Left to their own devices, students may be tempted to simply Google their question and see what answers come up. Instead, offer guidance on the best and most reliable sources of information for their project.

It may be that students are directed towards relevant reference books in the library. Additionally, online resources can prove invaluable; the Encyclopaedia Britannica offers a wealth of knowledge for students, whilst news websites aimed at teenagers (for example Newsela and The Day) encourage students to form their own opinions on current affairs and offer suggestions for further reading.

Our more able learners may be more adept at focusing their internet searches and filtering through the vast array of results. If this is the case, students would be expected to determine whether a source is reliable or biased and should be confident at citing their sources.

3) Encourage creativity in how students present their findings.

Ideally, students will be excited and motivated to complete their Genius Hour project, and originality in how they present their results should be encouraged. Students may want to create a video, make a presentation, write a passionate and persuasive speech, design an informative leaflet… The more freedom the students have, the more their creativity will flourish. 

One of our students gave a rousing speech on the question, “What alternatives are there to living on planet Earth?” (ultimately concluding there were none and that we need to change our lifestyles in order to save the planet). Another offered a passionate presentation on the theme “How can we improve Earth’s biodiversity while allowing people to still eat meat and plants?” And after witnessing the impact of Covid-19 first hand, one student wrote an insightful article to answer the question, “What has Covid-19 revealed about our society in 2020?”

This approach to project-based learning can also be effectively applied during distance learning – students can be given the success criteria for the project and set the challenge of managing their own time. There is ample opportunity to use technology to give presentations remotely, either live through Zoom or Teams, or recorded individually using a platform such as Flipgrid. 

In summary…

Overall, Genius Hour is a fantastic tool to promote deeper thinking in the classroom, whilst also having huge benefits across the wider curriculum. We have found this approach has worked particularly well with Key Stage 3 students and is the perfect opportunity to refine the research and presentation skills required at GCSE, whilst also impacting positively across the curriculum in all lessons. Furthermore, it sends the message to students that their passions outside of school are valued, which in itself can prove to be hugely motivational. Presenting their findings at the end of the project instils confidence in our learners, giving them the vital communication, leadership and time management skills necessary for life beyond education. 


Further reading: “Cognitive challenge: principles into practice”

NACE’s report “Cognitive challenge: principles into practice” explores approaches to curriculum and pedagogy which optimise the engagement, learning and achievement of very able young people, combining relevant research and theory with examples of current practice in NACE Challenge Award-accredited schools. Preview and order here.

Not yet a NACE member? Find out more, and join our mailing list for free updates and free sample resources.

Tags:  confidence  creativity  enquiry  enrichment  independent learning  motivation  problem-solving  project-based learning  questioning  research 

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